Patch Notes 1.5.6

UI

  • New indicator that shows if the Pokémon is deployed (can be disabled in settings).

  • New indicator that shows the target/shape attack of the Pokémon (can be disabled in settings).

  • Now is possible to change the focus of a Pokémon from the side UI (can be disabled in settings).

  • New indicator showing gold gained per minute.

  • From the UI, there is now a button to unequip items.

  • New tooltip that shows the Pokémon and their items in saved teams.

  • The duration of stuns and slows is now displayed (can be disabled in settings).


CHALLENGES

  • Saved teams are retained when abandoning/completing a challenge.


POKEMON STORAGE

  • New filter for "FIELD" Pokémon.

  • Pokédex and Shinydex counter.

  • New indicator that shows the type of attack of the Pokémon.

  • If a Pokémon is holding an item is shown.


ROUTES

Added first map of Route 6.


SHOP


POKEMON

Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level.

  • Mega Barbaracle
    • Increase
      Power:688to888plus200
  • Girafarig
    • Increase

      Can evolve to Farigiraf

    • Adjustment

      If already you had Girafarig at level 60, it will automatically evolve.

  • Dunsparce
    • Increase

      Can evolve to Dudunsparce

    • Adjustment

      If already you had Dunsparce at level 60, it will automatically evolve.

  • Primeape
    • Increase

      Can evolve to Annihilape

    • Adjustment

      If already you had Primeape at level 70, it will automatically evolve.

  • Cherrim
    • Increase

      Now transforms under Harsh Sunlight.

  • Grumpig
    • Increase
      Power:1,100to1,190plus90
  • Machamp
    • Increase
      Power:1,920to2,000plus80
  • Tangrowth
    • Increase
      Power:1,060to1,100plus40
    • Increase
      Recharge:0.9 sto0.8 sminus0.1 s
  • Meganium
    • Increase
      Power:1,030to1,150plus120
  • Breloom
    • Increase
      Power:1,050to1,200plus150
  • Dewgong
    • Increase
      Power:850to950plus100
  • Castform
    • Increase
      Power:501to700plus199
    • Decrease
      Critical:10 %to0 %minus10 %
  • Rampardos
    • Increase
      Power:2,500to2,650plus150
  • Staraptor
    • Increase
      Power:315to420plus105
  • Alakazam
    • Increase
      Power:450to500plus50
  • Mega Alakazam
    • Decrease
      Recharge:0.6 sto0.7 splus0.1 s
  • Bisharp
    • Increase
      Power:1,185to1,385plus200
  • Blade Aegislash
    • Increase
      Critical:65 %to75 %plus10 %
  • Archeops
    • Increase
      Power:2,025to2,140plus115
    • Increase
      Recharge:1.2 sto1.1 sminus0.1 s
  • Malamar
    • Decrease
      Critical:9 %to5 %minus4 %
  • Ninetales
    • Increase
      Power:376to480plus104
    • Increase
      Recharge:1.52 sto1 sminus0.52 s
  • Spidops
    • Increase
      Recharge:2.2 sto1.65 sminus0.55 s
  • Palossand
    • Increase
      Power:365to400plus35
  • Abomasnow
    • Increase
      Power:430to490plus60
    • Increase
      Recharge:2.75 sto2.6 sminus0.15 s
  • Sandslash
    • Adjustment

      Now is stronger in early levels, stats at level 100 didn't change.

  • Masquerain
    • Adjustment

      Now is stronger in early levels, stats at level 100 didn't change.

  • Pidgeot
    • Adjustment

      Now is stronger in early levels, stats at level 100 didn't change.

  • Watchog
    • Increase

      Can now be deployed on Grass.


ENEMIES

Enemy stats are base values ​​that can change depending on the wave.

  • Haxorus
    • Decrease
      Armor:15,000to13,000minus2,000
  • Miltank
    • Decrease
      Health:20,580to19,330minus1,250
  • Cloyster
    • Decrease
      Health:13,090to11,870minus1,220
  • Walrein
    • Decrease
      Health:27,110to26,190minus920
    • Decrease
      Armor:16,180to15,650minus530
  • Beartic
    • Decrease
      Health:8,550to7,980minus570
    • Decrease
      Speed:2.2to2.1minus0.1
  • Aerodactyl
    • Decrease
      Health:16,550to16,150minus400
    • Decrease
      Armor:25,000to22,350minus2,650
  • Cryogonal
    • Decrease
      Armor:12,000to11,110minus890
  • Tentacruel
    • Decrease
      Health:18,000to13,500minus4,500
  • Starmie
    • Decrease
      Health:4,000to3,620minus380
  • Wailmer
    • Decrease
      Health:30,000to29,150minus850
  • Veluza
    • Decrease
      Health:9,450to8,120minus1,330
  • Lumineon
    • Decrease
      Health:14,500to13,970minus530
  • Octillery
    • Decrease
      Health:14,850to13,650minus1,200
  • Milotic
    • Decrease
      Health:30,000to29,250minus750
    • Decrease
      Armor:8,000to6,000minus2,000
  • Whiscash
    • Decrease
      Health:15,000to12,110minus2,890
    • Decrease
      Armor:20,000to17,500minus2,500
  • Lanturn
    • Decrease
      Health:20,500to19,850minus650
  • Qwilfish
    • Decrease
      Health:10,000to9,120minus880
    • Decrease
      Armor:15,000to13,500minus1,500
  • Pincurchin
    • Decrease
      Health:30,030to28,270minus1,760
  • Tapu fini
    • Decrease
      Armor:200,000to175,000minus25,000

BUGS

  • If a secret Pokémon is lost due to a bug, both it and its item are recovered upon restarting the game.

  • Tapu Bulu ability is fixed, it now takes 20 hits to reduce regeneration to 0 instead of just 1.

  • Fixed a bug that allowed equipping items when it shouldn't have been possible.

  • Fixed a bug where Pokémon could attack enemies outside the map.

  • Fixed a bug that prevented Sableye and Mega Sableye from properly updating ricochets.

  • Fixed a bug that reduced the damage from the item Weakness Policy.