Patch Notes 1.6.0
CONTENT
37 New towers.
19 New items.
8 New maps.
A lot of new enemies, bosses, abilites and secrets!
UI
The tooltips for preset teams now display Pokémon and item sprites instead of text.
The order of the items in the inventory can be rearranged.
Items can be added as favorites for each Pokémon.
The "wave completed" banner that appears at the end of a wave is less intrusive and no longer gets cut off in certain languages.
ACHIEVEMENTS
The achievements have undergone a complete rework.
CHALLENGES
New Challenge: Mirror.
In Draft Pick, if Persian, Smeargle, or Thievul appears after using a reroll, an additional reroll is guaranteed.
Bosses are now 25% weaker in Draft Pick.
ITEMS

- 上昇パワー:50へ75プラス25
- 上昇

- 上昇クリティカル:10 %へ25 %プラス15 %
- 上昇

- 低下Recharge reduction:30 %へ35 %プラス5 %
- 低下

- 上昇Bonus パワー:100 %へ150 %プラス50 %
- 上昇

- 低下Power/s:3へ2.5マイナス0.5
- 低下

- 上昇Bonus パワー:100 %へ400 %プラス300 %
- 上昇

- 上昇Critical パワー:30 %へ50 %プラス20 %
- 上昇

- 上昇
It can be equipped to Pokémon with Multishot
- 上昇

- 調整
Now activate Lycanroc's ability while on
水
- 調整

POKÉMON
Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level.

- 上昇リチャージ:0.74 sへ0.63 sマイナス0.11 s
- 上昇パワー:581へ630プラス49
- 上昇

- 上昇
Can now be deployed on
山.
- 上昇
Can now equip Magmariser.
- 上昇

- 上昇パワー:700へ787プラス87
- 上昇射程:140 pxへ145 pxプラス5 px
- 上昇

- 上昇射程:165 pxへ185 pxプラス20 px
- 上昇

- 上昇リチャージ:0.9 sへ0.85 sマイナス0.05 s
- 上昇パワー:500へ575プラス75
- 上昇

- 上昇リチャージ:1.8 sへ1.7 sマイナス0.1 s
- 上昇


- 上昇
Can now be deployed on
山.
- 上昇

- 調整
A bit stronger in early levels.
- 調整

- 上昇パワー:450へ515プラス65
- 上昇
Can now be deployed on
山.
- 上昇

- 上昇パワー:485へ785プラス300
- 上昇射程:165 pxへ175 pxプラス10 px
- 上昇


- 上昇
Can now equip スコヴィラン シラチャ.
- 上昇
ABILITIES
ひでり
In addition to setting the weather, the user of this ability also inflicts burns.
はっこう
Bonuses can now be accumulated.
ニードルガード
Increases the probability with each hit, guaranteeing 100% on the fourth attack.
たんじゅん
- 上昇Boost items effects:50 %へ75 %プラス25 %
- 上昇
クリティカルオーラ
- 上昇Critical bonus:10 %へ20 %プラス10 %
- 上昇
Chlorophill
Now it works whit てっていひでり.
じしんかじょう
The bonus remains active throughout the entire wave, even if the Pokémon moves, is redeployed, or is loaded from a preset.
スピードブースト
The bonus remains active throughout the entire wave, even if the Pokémon moves, is redeployed, or is loaded from a preset.
フェザーダンス
Upon starting a wave, automatically reloads all feathers.
ノーガード
Triples it range on mountain へ Unlimited range on mountain.
- 低下Damage bonus:10 %へ5 %マイナス5 %
WEATHER
ひでり
- 低下Bonus:20 %へ15 %マイナス5 %
- 低下
あられ
- 上昇Bonus:10 %へ25 %プラス15 %
- 上昇
ENEMIES

- 低下スピード:0.8へ0.7マイナス0.1
- 低下

- 低下アーマー:23,980へ11,990マイナス11,990
- 低下

- 低下パワー:2へ1マイナス1
- 低下

- 低下パワー:2へ1マイナス1
- 低下

- 低下アーマー:3,600へ3,200マイナス400
- 低下

- 低下アーマー:16,000へ14,200マイナス1,800
- 低下

- 低下HP:22,000へ20,500マイナス1,500
- 低下

- 低下HP:13,000へ11,500マイナス1,500
- 低下

- 低下HP:16,000へ15,800マイナス200
- 低下アーマー:6,400へ6,000マイナス400
- 低下

- 低下HP:30,000へ28,000マイナス2,000
- 低下

- 上昇再生:10,000へ20,000プラス10,000
- 低下Herbogenesis reduction:500へ1,000プラス500
- 上昇
Routes
Now checkpoints are obtained when reaching waves 25, 50, and 75, not when clearing them. Dying on wave 25 will take you back to wave 25 instead of wave 1.



Added a new
草 tile.
BUGS
ミルホッグ items have been fixed.
When buying サーフゴー in a challenge, it now goes straight to the box.
Ditto retains its targeting when transforming or loading a team preset (whenever possible).
Fixed a bug that caused the damage from マイナン and Plusle's beams to not synchronize correctly with game frames at high speeds.
Fixed a bug that allowed a Pokémon to attack invisible enemies when attempting to equip the シルフスコープ via the UI while it was already equipped on another Pokémon.
Fixed a bug that caused Heavy Rain to incorrectly apply the penalty to Pokémon with projectiles.
Fixed a bug in the wave creator where repeated enemies were calculated incorrectly.
Fixed an issue where some Pokémon could equip the するどいツメ without meeting the requirements.
Fixed some bugs with the search function in the Pokémon box.
Fixed a bug where Spinda would target the first enemy instead of a random one after removing the シルフスコープ.
invisible target prioritize the enemies that are furthest ahead instead of the ones that spawned first.
Fixed a unit range issue when they were on top of ドダイトス.
